![]() ![]() Mmyeees, the Ws are just this way." Though of course, my customer would be afraid to follow, given how deeply odd both I and my shop are. At first I had my plants organised by colour, which I thought looked very nice:īut then, as I got a couple of requests for something I'd already identified, I changed to an alphabetical system for labelled plants: I'm sure we can help you with that," I'd murmur, before turning to my shelves. I ran my mouse down the list of plant names in my book, as if carefully running my finger along the thick paper, to give the customer a show. The longer I played, the deeper I sank into the role. You open your big book o' plants to find a description and sketch of it, and then peruse the rustling fellows on your shelf. ![]() Then ask for a plant they've heard will help. Someone will come forward and describe a problem. And it is so deliciously methodical, running Strange Horticulture. But in this game, I am the expert that people come to for help. In real life, I am not good at plants, which is why the ones I have include traits like "handles neglect well". But it still rains, and your cat still looks up with annoyance when you ding the bell to call in the next customer. There's an option to automatically label plants once you've identified them. Your hidden draw of knick-knacks is a little easier to organise, your tools for examining plants a little slicker and quicker to use. The preview build itself has had some improvements compared to the demo. But what care I for that? I am deep role-playing as a horticulturist. There is a strange mystery, involving cultist and murder - a stranger in a beautiful jade mask comes to the shop, sometimes, as well as the detective struggling to solve a number of troubling murders in the area. You inherit this shop, along with its secrets, a folding map of the area to go exploring, and shelves of odd plant specimins. What a world that would be! Certainly a world with more plant shops, anyway, though probably not (m)any as strange as Strange Horticulture. ![]() Imagine if all the horrible shouting griefers playing war games put down their weapons and picked up a strange plant and a taxonomic tome. I do not understand why this is not everyone's most anticipated game ever. I immediately fell in love with Strange Horticulture when I played the demo, and now I've had a few hours with a longer, more polished preview build I am even more in loverer. ![]()
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